ARCHETYPES & CLASSES
Archetypes & Classes
A character’s class is a fundamental part of determining his or her capabilities, both in and out of combat. Whether your character prefers the graceful art of archery, the reliability of a solid shield between them and their enemy, the intricacies of stealth, or the esoteric practice of magic, their capabilities are largely defined by his or her class. Classes may also affect whether your character receives a bonus towards certain professions.
Sacred Grounds has five basic archetypes: Arcane, Divine, Martial, Natures, and Skilled. Each character starts their career as one of the five, and quickly chooses a character class based on that archetype, further specializing their capabilities. Multi-classing is both possible and encouraged. There are also advanced classes within the world of Sacred Grounds, which serve to further specialize a character. Each advanced class has a list of prerequisites that the character must meet before they may take the class, such as a certain skill, a certain amount of points in a pool, a race, or membership within an organization.